
Surge Runner
Surge runs finished
Milestones: 5 (+5 XP) · 10 (+5 XP) · 25 (+5 XP) · 50 (+5 XP) · 75 (+10 XP) · 100 (+10 XP) · 125 (+10 XP) · 150 (+10 XP) · 200 (+25 XP) · 250 (+25 XP) · 300 (+25 XP) · 450 (+50 XP)
Play Surge →Milestones that grow
Every finished game can move a badge ladder. Clear milestones to change a badge from unlit to copper, silver, gold, and finally prismatic.
Badges are progress ladders, not one-time checkboxes. Each badge has several meaningful milestones. Your medallion shows the strongest tier you have reached and the exact rung that earned it.
Every rung also awards Player XP once: copper +5, silver +10, gold +25, and prismatic +50. Hidden single-rung badges award +25; Collector awards +100. Previously earned rungs receive their XP automatically, with no loss of existing XP. Badge progress is saved for signed-in online play; guest and offline runs do not add progress.
Volume ladders that grow as you keep playing each mode.

Surge runs finished
Milestones: 5 (+5 XP) · 10 (+5 XP) · 25 (+5 XP) · 50 (+5 XP) · 75 (+10 XP) · 100 (+10 XP) · 125 (+10 XP) · 150 (+10 XP) · 200 (+25 XP) · 250 (+25 XP) · 300 (+25 XP) · 450 (+50 XP)
Play Surge →
Correct reads in Higher / Lower
Milestones: 50 (+5 XP) · 125 (+5 XP) · 300 (+5 XP) · 600 (+10 XP) · 1,200 (+10 XP) · 2,000 (+10 XP) · 3,000 (+25 XP) · 4,000 (+25 XP) · 5,000 (+50 XP)
Play Higher / Lower →
Trade runs finished
Milestones: 3 (+5 XP) · 5 (+5 XP) · 10 (+5 XP) · 15 (+10 XP) · 25 (+10 XP) · 35 (+10 XP) · 50 (+10 XP) · 75 (+25 XP) · 100 (+25 XP) · 125 (+25 XP) · 150 (+50 XP)
Play Trade →
Survival runs finished
Milestones: 5 (+5 XP) · 10 (+5 XP) · 25 (+5 XP) · 50 (+10 XP) · 75 (+10 XP) · 125 (+10 XP) · 200 (+25 XP) · 300 (+25 XP) · 450 (+50 XP)
Play Survival →
Cards cleared in Rain
Milestones: 75 (+5 XP) · 200 (+5 XP) · 500 (+5 XP) · 1,000 (+10 XP) · 2,000 (+10 XP) · 3,500 (+10 XP) · 5,500 (+25 XP) · 8,500 (+25 XP) · 10,000 (+50 XP)
Play Rain →
Questions answered in Practice
Milestones: 100 (+5 XP) · 250 (+5 XP) · 500 (+5 XP) · 1,000 (+10 XP) · 2,000 (+10 XP) · 4,000 (+10 XP) · 6,000 (+25 XP) · 8,000 (+25 XP) · 10,000 (+50 XP)
Play Practice →Personal-best ladders for stronger individual runs.

Fastest Surge run
Milestones: 60s (+5 XP) · 50s (+5 XP) · 42s (+5 XP) · 35s (+5 XP) · 30s (+10 XP) · 26s (+10 XP) · 22s (+10 XP) · 19s (+10 XP) · 17s (+25 XP) · 15s (+25 XP) · 13s (+25 XP) · 12s (+50 XP)
Play Surge →
Fastest 10-exchange Trade run
Milestones: 300s (+5 XP) · 240s (+5 XP) · 200s (+5 XP) · 170s (+5 XP) · 145s (+5 XP) · 125s (+10 XP) · 110s (+10 XP) · 95s (+10 XP) · 85s (+10 XP) · 78s (+10 XP) · 72s (+25 XP) · 65s (+25 XP) · 60s (+25 XP) · 55s (+25 XP) · 50s (+25 XP) · 40s (+50 XP)
Play Trade →
Best single Higher / Lower run
Milestones: 5 (+5 XP) · 10 (+5 XP) · 15 (+5 XP) · 20 (+5 XP) · 25 (+10 XP) · 30 (+10 XP) · 35 (+10 XP) · 40 (+10 XP) · 45 (+25 XP) · 50 (+25 XP) · 60 (+25 XP) · 70 (+50 XP)
Play Higher / Lower →
Longest Survival streak
Milestones: 10 (+5 XP) · 15 (+5 XP) · 25 (+5 XP) · 40 (+10 XP) · 60 (+10 XP) · 80 (+10 XP) · 100 (+25 XP) · 110 (+25 XP) · 120 (+50 XP)
Play Survival →
Most cleared in one Rain run
Milestones: 25 (+5 XP) · 40 (+5 XP) · 55 (+10 XP) · 70 (+10 XP) · 90 (+10 XP) · 120 (+25 XP) · 135 (+25 XP) · 150 (+50 XP)
Play Rain →
Practice sessions of 20+ cards at 100%
Milestones: 1 (+5 XP) · 3 (+5 XP) · 5 (+10 XP) · 10 (+10 XP) · 25 (+25 XP) · 50 (+50 XP)
Play Practice →Milestones that span the whole Elixir Drop experience.

Total games, all modes
Milestones: 25 (+5 XP) · 50 (+5 XP) · 100 (+5 XP) · 200 (+10 XP) · 350 (+10 XP) · 500 (+10 XP) · 750 (+25 XP) · 1,000 (+25 XP) · 1,500 (+50 XP)

Arena reached
Milestones: 4 (+5 XP) · 7 (+5 XP) · 10 (+10 XP) · 14 (+10 XP) · 18 (+10 XP) · 21 (+25 XP) · 24 (+25 XP) · 28 (+50 XP)

Distinct modes played
Milestones: 3 (+5 XP) · 4 (+10 XP) · 5 (+25 XP) · 6 (+50 XP)

Top-three season finishes
Milestones: 1 (+5 XP) · 2 (+10 XP) · 3 (+10 XP) · 5 (+25 XP) · 10 (+50 XP)
Proof that your recall covers different parts of the card catalog.

Unique cards read correctly
Milestones: 25 (+5 XP) · 50 (+5 XP) · 75 (+10 XP) · 100 (+10 XP) · 110 (+25 XP) · 120 (+50 XP)
Play Practice →
Correct reads on spells
Milestones: 50 (+5 XP) · 125 (+5 XP) · 300 (+10 XP) · 600 (+10 XP) · 1,200 (+25 XP) · 2,500 (+25 XP) · 3,000 (+50 XP)
Play Practice →
Correct reads on buildings
Milestones: 25 (+5 XP) · 60 (+5 XP) · 150 (+10 XP) · 300 (+10 XP) · 600 (+25 XP) · 1,200 (+25 XP) · 2,000 (+50 XP)
Play Practice →
Correct reads on 6+ cost cards
Milestones: 50 (+5 XP) · 125 (+5 XP) · 300 (+10 XP) · 600 (+10 XP) · 1,200 (+25 XP) · 2,500 (+25 XP) · 4,000 (+50 XP)
Play Practice →Milestones for returning and building a regular practice habit.

Distinct days played
Milestones: 3 (+5 XP) · 7 (+5 XP) · 14 (+10 XP) · 30 (+10 XP) · 60 (+10 XP) · 100 (+25 XP) · 180 (+25 XP) · 365 (+50 XP)

Most games in a single day
Milestones: 5 (+5 XP) · 10 (+5 XP) · 15 (+10 XP) · 25 (+10 XP) · 40 (+25 XP) · 60 (+25 XP) · 100 (+50 XP)
Milestones for linking your Clash identity and bringing more players into Drop.

Add a Clash Royale player tag to your profile
Milestones: 1 (+100 XP)

Credited visitors across your shared-run links
Milestones: 1 (+5 XP) · 5 (+5 XP) · 10 (+10 XP) · 25 (+10 XP) · 50 (+10 XP) · 100 (+25 XP) · 250 (+25 XP) · 500 (+50 XP)

New players who create an account through your shared links
Milestones: 1 (+5 XP) · 3 (+5 XP) · 5 (+10 XP) · 10 (+10 XP) · 25 (+25 XP) · 50 (+50 XP)
Some badges celebrate surprising moments instead of published goals. Their identities and requirements stay concealed until they are earned.
Learn the card costs, test your speed, and see where you rank.
Play Elixir Drop →